Train the Trainer: Introduction to Scratch Coding
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Train the Trainer: Introduction to Scratch Coding — Grades 3–5
Use Scratch to bring stories, games, and animations to life. Learn core ideas like sequences, loops, and events with classroom-ready examples.
By the end, you will be able to:
- Set up and navigate the Scratch interface with students.
- Teach sequences, loops, and events through small challenges.
- Troubleshoot common issues and keep momentum.
What to Expect:
- Live demos of starter projects.
- Pacing and grouping strategies.
- Quick checks for understanding.
What’s Included:
- Project templates and teacher notes.
- Rubrics and reflection questions.
- Links to curated Scratch guides.